Terminology in Phantasmal for Occurrences
It's a little hard to tell what's going on, word-wise, when you have
all sorts of actions, events, visibility
and various sorts of perception
going on. There really are a lot of choices. So let's establish some
definite terms.
A Phantasmal Event is something that occurs within Phantasmal that
may be perceptible to somebody. It may have side-effects (that is,
change things after the immediate event) or not. It may be instant or
take time to occur. It may occur in one sense (say, just sound) or
several. It may be perceptible or not to a given character. All of this
is described in the event model
document.
- Action
- An action is taken by a character or mobile. It will often
generate one or more perceptible events, especially if it is
performed successfully.
- Event
- See Phantasmal Event.
- Instant
- An event is instant if it takes place
instantaneously rather than having duration and being
interruptible.
- Perceptibility
- A numerical rating of how easily detected an event is. The
Perceptibility of an event is compared to a character's
Perception to determine if s/he can detect the event.
Perceptibility may be altered by distance or other factors, depending
on the nature of the
event.
- Perception
- A numerical rating of how easily a character can detect an event.
The Perceptibility of an event is compared to a character's
Perception to determine if s/he can detect the event.
- Phantasmal Event
- A perceptible event. See the event
model document.
- Timed
- An event is timed if it has duration. Normally this
means it will have a distinct beginning and ending, and will be
interruptible.
- Virtual
- An event is virtual if is not represented explicitly
in the game engine. So it is an occurrence, but not one that the game
represents in this way. See the event
model document for further description.
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