Phantasmal MUD Lib for DGD

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Potential Design Issues

(all griping courtesy of Shentino)

I don't really like the flatness of Phantasmal's "zoning". How do you handle countries, cities with buildings, and ships with multiple rooms? Consider that a large town may have a bazillion buildings, each with their own rooms.

Segment numbers and object numbers are IMHO too rigid.

Zones should be less rigid. Objects can move around.

Some heirarchy would help keep things better organized in a very large mud. A "general" should be able to supervise a large area, with "lieutenants" covering smaller areas if they so desire.

I'll know for sure once I learn the current system.